RGBA Texture Memory
Eight-bit RGBA textures use four bytes per pixel before GPU-specific storage changes.
RGBA Texture Memory
Memory · 3 inputs
How to use this calculator
- Enter width in px.
- Enter height in px.
- Enter texture count in count.
- Select Calculate and keep the output unit with the answer.
Before you use the answer
Write down whether a size uses decimal or binary prefixes and whether a rate counts bits or bytes. Compare the same system boundary on both sides of a performance calculation. Measured throughput is usually a more useful planning input than the maximum number on a product label.
Mipmaps, compression, alignment and multiple copies can change actual device memory.
Does it save my inputs?
No calculation history is stored by this website. The calculator works locally in your browser. See the privacy policy for hosting and contact details.
Why might a result be approximate?
Measurement uncertainty, ideal-model assumptions and floating-point rounding can all matter. Displaying more digits does not improve the original measurement.
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